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・ Gatekeeper (butterfly)
・ Gatekeeper (disambiguation)
・ Gatekeeper (OS X)
・ GateKeeper (roller coaster)
・ Gatekeeper parent
・ Gatekeeper state
・ Gatekeepers (game show)
・ Gatekeeping (communication)
・ Gatekeeping (education)
・ Gatekeeping (UK housing term)
・ Gatelawbridge
・ Gateleg table
・ Gateley
・ Gateley, California
・ Gately
Gate Crasher
・ Gate crashing
・ Gate Dancer
・ Gate dielectric
・ Gate District, St. Louis
・ Gate driver
・ Gate equivalent
・ Gate fee
・ Gate Global
・ Gate Gourmet
・ Gate Group
・ Gate guardian
・ Gate Helmsley
・ Gate House (Jupiter Island, Florida)
・ Gate House and Gate, Monken Hadley


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Gate Crasher : ウィキペディア英語版
Gate Crasher

''Gate Crasher'' is a first-person shooter by Nickolas Marentes for the TRS-80 Color Computer 3, released in 2000. The game represents a major milestone for the Color Computer 3, being the first game of its type for the machine. The game makes use of a 3D algorithm developed by John Kowalski that was used in his ''Gloom 3D'' demo. It features a full 360 degree 3D environment and 2-channel sound effects. While the gameplay is relatively basic compared to modern games of this genre, all of these things are an impressive technical feat for the computer on which the game runs.
The game takes place in a corporation set in a futuristic scenario and consists of five levels. There is also a single-level demo version available.
It requires a CoCo 3 with 512K of RAM, but can also be played successfully on a number of different computers and operating systems using an emulator such as MESS.
==External links==

* (''Gate Crasher'' ) - Official homepage
* (''Gate Crasher'' ) - NitrOS9.lcurtisboyle.com Color Computer Games List entry
* (YouTube video of the game being played )


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Gate Crasher」の詳細全文を読む



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